In Skyward Republic, two face-up cards per player are dealt into piles for all players to contest. Each player is also dealt two unknown cards. On your turn will you pick a pile of cards that fits your strategy before others do, or flip and place one of your dealt cards in a pile to stay in expanding draft so as to pick a bigger or better pile later? Pick early for likely fewer cards but more control, then reveal your remaining cards and place them in the remaining piles. Or hold out till last pick to likely get more but somewhat random cards, yet gain a wild resource and become the first player.
Players then build cards they can afford to build, each with interconnected scoring abilities. Then attempt to claim powerful benefactors to gain victory points and special abilities. A player’s eighth building triggers the end of the game and the player with the highest score wins.
Design: Brendan Evans
Art: Steven Preston, Neil Martin, Ellie Jang, Dmitry Logunkov
Components
- 154 Skyward cards
- 28 Benefactor cards
- 20 tokens (5 in each of 4 colour)
- 33 cog tokens
- 4 +50/+100 tokens
- 1 Warden token
- 1 scoreboard
Six cool things about Skyward Republic
Sky-high illustrations
Evocative card art on oversized cards.
A new drafting experience
A tense new pile drafting experience that flies at any player count.
Fascinating scoring builds
A simple but highly combinational building system that generates a mix of economy and points scoring.
Surprising gameplay
Vehicles and critters that move around the city creating interconnected opportunities and risks.
Unique goals
Benefactor goals reward forward planning and good timing.
Cool tableau building
The perfect experience for gamers who love drafting and tableau building.
